Before starting our third school year, we were tasked to present the universe/world of our choice, original or already existing.
We had to present it through at least two pictures and one video.
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I decided to do an original world which would be based on a feeling that is very personnal to me and which I am quite fascinated with.
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The feeling I'm talking about is one I get when I feel like I'm not supposed to be somewhere, but still got to be there and be able to explore all I want. It is a curious mix of fear and curiosity which I was able to experience a few time in my life. In cinema (and eventually video-games), I was able to feel this kind of thing with the shots I saw. My main goal for this project was to see if I was able to create pictures that would evoke me that feeling.
The look of the place was inspired by movie and videogames setting that share a lot of visual aesthetic with liminal spaces.
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STORY
A man wakes up in a room with no memories of what happened before he gets there. In the room where he finds himself, there is nothing, only a door. And taking it leads him to what seems to be a mansion's hall.
There is absolutely no signs of life. Some things lets to believe that the mansion is inhabited like some ornaments still there or the fact that the lights were on before the man entered the hall. Despite furniture and some props here and there, the hall seems abandoned. There are dishes layed on the table in the middle of the room, like if someone was expected, but there are only half of them, only one set and they seems to just be taking the dust.
The man tries to leave by the front door, but it is locked. When he tries too look through the window, there seems to be just a black abyss on the other side. Can he really leave?
A radio is also there, but the cable is cut. It seems that someone or something wants the man to stay. But who? There seems to be no personnal item (or just item for a matter of fact) in the room outside of some blurry photos.
The only options that are left is to see if the other doors in the room are open. To his surprise, the man open the first one he tries and find behind it a patio surrounded by concrete walls. A room that has nothing to do around a front door. The character asks a lot of question, but his only option right now is to go deeper into this path, wondering what might happen when he opens another door...
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ESMA - Third year (2023-2024) in 3d animation Cursus.